Showing posts with label parallels. Show all posts
Showing posts with label parallels. Show all posts

Play It On A Mac: Goat Simulator

Thursday, April 24, 2014

goat simulator screenshot


In this weekly series I'll show you how to get your favorite Windows-exclusive PC games running on OS X. For more information on the programs used, check out the Play It On A Mac explainer. For suggestions and/or questions about any game, feel free to contact me on Twitter.


If you aren't excited for Goat Simulator, there's something wrong with you. The physics-experiment-turned-viral-hit was recently released on Steam to much acclaim and many laughs. It was a game that, as its developer admits, was never even meant to be a game, but that doesn't mean it's not a blast to play.


A Mac version is in the works, but there's no release date and you're probably tired of waiting, so here are your options for getting the barnyard animal simulator up and running on your trusty Mac.


CrossOver


Unfortunately, Goat Simulator is not officially or unofficially support on CrossOver. It has a status of "Known To Not Work" on the CrossOver compatibility list, with no ETA on a fix. It looks like we'll have to go an alternate route.


Parallels


After a quick Steam download and the usual first-time installation hiccups and almost-freezes, the game boots up just fine in Parallels 9. Despite being very simple in its approach, the game is pretty graphically demanding on the higher settings, so turn off things like dynamic shadows, light shafts, and motion blur, and turn the anti-aliasing off as well (it doesn't make a big difference anyway).


At full 1080p resolution I was able to get between 25 and 40 frames per second constantly, even as I destroyed cars and sent pedestrians running for the hills. If you're willing to cut down your resolution a bit, this gets better, but it's certainly playable at 30fps given the sandbox style gameplay.


When it comes to Parallels settings, I found that devoting between 50% and 60% of my available resources to the virtual machine produced the best results. Lower than that and the game suffers, but nothing over 60% provided a noticeable return.


Parallels 9 settings:



  • CPUs: 4 (out of 8)

  • Memory: 8GB (out of 16GB)

  • Video memory: 1GB

  • Performance: Faster Virtual Machine

  • Power: Better Performance


Depending on your machine specs, this will differ, but this is a great starting point.

Boot Camp


Believe it or not, there's virtually zero benefit when booting directly into Windows this time around. I got the same 25fps to 40fps either way, and although the game seemed to load faster in between menus, the actual in-game performance was virtually identical.


You might prefer Boot Camp if you'd rather not mess with micromanaging your virtual machine settings in Parallels, but there's no real benefit.


Verdict


Get amped, barnyard brawlers, because Goat Simulator is 100% A-OK in both Parallels and Boot Camp! Even on my decidedly underpowered Mac, the game is a ton of fun, and you should have no problem getting the game up and running on anything with similar (or better) specs. I noticed virtually zero difference between Parallels and Boot Camp this time around, so either one should suit you well.


Introducing Play It On A Mac

mac mini gaming


I'm a gamer who doesn't like compromises. I have a gaming PC that runs Windows, but I also have a few Macs around my house as well, and the fact that most PC games found on Steam are Windows-exclusive is a huge bummer. Play it on a Mac is a new weekly series that will offer puzzled Mac gamers the answers they're looking for.


There are three main avenues to investigate when trying to get a Windows program running on OS X: Boot Camp, Parallels, and Crossover. Each method has its own nuances that can affect the performance of individual apps, and games are no different. Because of this, knowing whether or not a Windows-compatible game is even worth the trouble to install on your Mac is nearly impossible. So I'll test them all, and here's how.


The Machine


To offer the most realistic experience for the widest range of Mac users, the test system is modest in terms of power:



  • Processor: 2.3 GHz Intel Core i7

  • Memory: 16 GB 1600 MHz DDR3

  • Graphics: Intel HD Graphics 4000 (1GB)

  • OS: OS X 10.9.2 & Windows 7 Professional

  • Benchmarking: FRAPS


If I can get a game running with playable performance on this machine, there's a good chance it'll run on most Macs built within the last couple of years, and many more capable older machines as well.


CrossOver


CrossOver is the most lightweight solution for running Windows programs on OS X, allowing you to the applications in a more standalone manner than the alternatives. However, compatibility is a huge issue here, and whether an application (or game, in this case) is supported is a tossup. I'll give you the latest CrossOver details on each game I test.


You can download a free trial of CrossOver 13 and purchase the full program from the official website.


Parallels


Parallels installs a virtual machine on your Mac, effectively conjuring a Windows PC inside your Mac using what I can only assume is a combination of black magic and human sacrifices. Compatibility usually isn't an issue here, but the amount of resources you dedicate to your virtual machine can have a big impact on how a game responds. I'll help you hit the right balance.


You can download a free trial of Parallels 9 and purchase the full program from the official website.


Boot Camp


Boot Camp turns your Mac into a Windows computer using officially supported software. Boot Camp offers the most faithful Windows experience, but you need to boot straight into Windows and leave OS X temporarily behind. This can be a pain for multitaskers, and there's also the possibility that games perform no better here than in CrossOver or Parallels. I'll clear this up for each game I cover.


You can find out more about Boot Camp and view tutorials on Apple's Boot Camp page.


Verdict


Each article will wrap up with a verdict and the overall outcome, so you can decide whether any of the available options is worth your time and money.


If you have any suggestions for games to cover, questions about the process, or other input, feel free to nudge me directly on Twitter.


 

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